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Physics-based hit reactions: Enemies react realistically to every hit, with movement influenced by impact location, direction, and force. We’ve enhanced the experience with detailed SFX, blood effects, and decals to maximize hit satisfaction. What else do you think we can add/change?
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Physics-based hit reactions: Enemies react realistically to every hit, with movement influenced by impact location, direction, and force. We’ve enhanced the experience with detailed SFX, blood effects, and decals to maximize hit satisfaction. What else do you think we can add/change?

Physics-based hit reactions: Enemies react realistically to every hit, with movement influenced by impact location, direction, and force. We’ve enhanced the experience with detailed SFX, blood effects, and decals to maximize hit satisfaction. What else do you think we can add/change?

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