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Concord director resigns two weeks after game goes offline
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Concord director resigns two weeks after game goes offline

Two weeks ago, Concord had failed so badly that it was taken offline, leaving the team at Firewalk Studios in despair at the situation they found themselves in. The game they had worked on for years was DOA, had so few players, and missed the mark so monumentally that it failed to gain an ounce of popularity upon release.

According to a report from Kotaku, the game’s director, Ryan Ellis, has since stepped down and taken on a “supporting role.”


Going down

Kotaku’s report noted that Ellis was “the primary shot caller” on Concord, which has failed miserably since it launched last month. It wasn’t until this summer that the game got a proper trailer, with many cringing at the price tag attached to a game that had fared much better as a free-to-play shooter.

A quote provided to Kotaku stated:

Ryan believed so much in that project and bringing players together through the joy it brought. Regardless of whether there were things that could have been done differently during development… he’s a good person and a big heart.

It was Ellis who published the blog post highlighting Concord’s failure and impending closure, writing that the game hadn’t landed the way the Firewalk team had intended and that it would be taken offline to “explore options.” That was two weeks ago, and the wider industry has already forgotten all about Concord.

Firewalk Studios has around 160 developers, many of whom are now worried about their job security. It could go either way at this point: the team could change its operating model and remove its premium price point, or the studio could be shuttered, leaving Concord as nothing more than a painful memory.


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